No_Title_
Welcome, you have been selected randomly to participate in our experiment.
How will you escape?
Why should you escape?
Is there even an experiment here?
No_Title_ is a Twine game where the player is to navigate their way through a series of puzzles that encourage use of real map making skills to be able to find their way out of a small series of labyrinths.
No_Title_ is finally complete! Thank you to every single person who has played it thus far. You will be able to download the finished version below.
Feedback from players is ALWAYS welcome and much appreciated. Negative or positive, let me hear it. I can't improve without knowing what is wrong.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Release date | Dec 05, 2018 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Dirty Interactive |
Genre | Puzzle |
Made with | Twine |
Tags | Experimental, Female Protagonist, grid-based, lights, off, Text based, Top-Down, Twine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | One button |
Download
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Click download now to get access to the following files:
No_Title_ 321 kB
Development log
- Fixes and tweaksDec 12, 2018
- No_Title_ COMPLETE!!Dec 05, 2018
- Revised tutorialDec 02, 2018
- No_Title_ game play complete!Nov 28, 2018
- OopsNov 27, 2018
- Nearly completeNov 27, 2018
- No update this weekNov 18, 2018
- The beginning of the endNov 12, 2018
Comments
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When it says No Title it reminds of the game called There is No Game. The only similarities are they both have No in the Title.
Nice game, just 1 question: Do I ever get further than the 3rd labyrinth(counting the first one), or waiting is the ending...D: I think I tried enough times and, no progress.
Thank you so much for playing!
Excellent question, so the way it works is it's supposed to be an endless loop. You are trapped there. 3 levels and you get sent to the beginning.
I was planning to add more levels but scrapped the idea in favor of remaking the game in unreal or something to make it more user friendly. Still working on that. Life has sadly gotten in the way alot.
If there's anything you'd like to suggest or would change in No_Title_ please let me know. Critical feedback is immensely helpful.
Well...I'd say make the ending more obvious and/or give more clues about the story and background, more truths. But that'd be much work to do. As for making the game more user friendly, I think adding coordinates may help, like putting sth like (4,3) on the top of the page, letting the player keep track of where they are. Just make the starting point the origin(0,0) and allow minus coordinates like (-2,3). Just suggestions though :)
For sure on the story bits I want to try and give it more body on top of the more obvious ending. Although, it's just a thought but.. how well do you think this game would stand if it didn't have a story? Or maybe had a more bright direction. Just toying with some ideas.
Secondly, your coordinate idea is something i hadn't even thought about. It's simple, and clearly illustrates your place in space in case you get lost. I like it! Maybe I'll fire up twine again this week and try adding that while I work on the remake.
Also, unrelated to your feedback. Just want to thank you again for playing. You absolutely made my day with your comment. It brings me joy to know someone went out of their way to play a silly little game I made for fun over 2 years ago.
Nah, drawing maps was fun anyway,I enjoyed myself playing :D if it doesn't have a story, it'd become...simpler but plainer? nbd I think, if the game isn't focused on story in the first place, but with no story it'd be a short one to play.
A coordinate system was actually the first idea that came up last night when I was thinking about my own Twine game. I plan on making a simple puzzle game to test some features in Twine, went finding ideas in other Twine games, and bumped into this one :) It's just that, when I was playing the game, sometimes a button slips and I end up on the wrong tile, only realizing it when banging on the wall, then I thought 'if only there was a way to know if I missed a move or not'...so here I am xD
Overlooked the fact that taking the leap counts as one movement north. Once you're told the puzzle starts, it's only three more movements north, not four.
I have now fixed this. Thank you for your feedback